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 Destiny's New Solution for Networking Issues

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PostSubject: Destiny's New Solution for Networking Issues   Fri May 15, 2015 8:32 am

Destiny developer Bungie has revealed a new solution to help combat networking issues in the popular shooter. Say hello to "Connection Recovery." As explained in the latest Bungie Weekly Update, this new back-end feature should help players "stay rooted in the action" and not get booted back to orbit as often.

Matchmaking engineer Damian Frank discussed the new feature. First, he explained why Bungie decided to develop the new system.


"If you've played for long enough, you've probably been kicked back to orbit at some point," he started off. "This happens when basic network problems occur on the Internet. If you can't talk to our servers because some network router somewhere got too busy, you may be kicked to orbit. We've been working hard on improving this aspect of the player experience."

Frank went on to explain how Connection Recovery should help fix the most common kinds of networking issues for Destiny. However, he also explained that it's not a perfect system.

"Connection Recovery will leap into action and attempt to reconnect you," he said. "It won't always work, because the underlying networking problem may be too severe, but it gives you a fighting chance at rejoining the server you were playing on. If it's successful, you'll keep your progress and your Fireteam."

When a Connection Recovery is in progress, players will see their screen fade to black before being prompted with a message that informs them Bungie is attempting to reconnect them. This message will include the type of error players encountered. If the Connection Recovery is successful, players will be respawned "after a short time." If not, players will be kicked back to orbit.

The Connection Recovery system will launch with House of Wolves next week on May 19. However, the feature will only be available through the new Trials of Osiris multiplayer event, at least at first.

"We know that disconnections are going to be especially frustrating in Trials, so it seems like a good place to start," Frank said. "Once we have a better feel for how it's going to perform in the real world, we plan to add it to almost all activities--if all goes well."

What do you think about the new Connection Recovery system? Let us know in the comments below.

For more on House of Wolves, check out GameSpot's roundup of everything you need to know.
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