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 Red Dead Redemption Dev's Next Game Aiming for "State-of-the-Art" Graphics

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PostSubject: Red Dead Redemption Dev's Next Game Aiming for "State-of-the-Art" Graphics   Sun May 24, 2015 5:19 pm

http://www.gamespot.com/articles/red-dead-redemption-dev-s-next-game-aiming-for-sta/1100-6427535/

Red Dead Redemption developer Rockstar San Diego is setting its sights on "state-of-the-art" graphics for its next project. That's according to a job listing for a Graphics Programmer, which spells out the ways in which Rockstar San Diego is hoping to push things forward with whatever its next game turns out to be.

A successful candidate will "develop new and enhance existing graphics technologies (rendering, lighting, shadows, shaders, culling, scene management and others) to help achieve state-of-the-art visuals." This person will also "work with others to expand our next-generation graphics pipeline including advanced lighting and rendering techniques, and special effects."

Another line from the job ad states, "This is an exciting opportunity to develop cutting-edge graphics and visual effect systems, working together with the art department to create optimal, attractive solutions for our games."

In addition, text from another job ad for a Network Programmer specifically mentions "open-world game elements." The person chosen for this job will be tasked with integrating "dynamic multiplayer into all areas of gameplay." What's more, a job ad for an Animation Programmer specifically mentions Xbox One and PlayStation 4.

Yet another requisition, this one for a Gameplay Programmer, calls for a person who can help bring the mystery game to life with "densely populated worlds" and the "best combination of realism and responsiveness." Check out the key points from the job ad below.

Artificial Intelligence

Bring our worlds to life by creating believable behaviors and routines for their inhabitants.
Navigate across varying terrain types, avoiding obstacles efficiently.
Work on strategies to produce fun and challenging combat encounters.
Character Mechanics

Create blend trees that combine animations, which are driven from both player and AI input.
In conjunction with animators, finely tune and polish systems to produce the best combination of realism and responsiveness.
Gameplay Mechanics

Weapon and damage systems.
Create the illusion of densely populated worlds.
Rockstar San Diego has a total of 36 open positions, across a variety of disciplines, which suggests the studio is staffing up for a major project. The studio's most recent game, Red Dead Redemption, was released five years ago this week.

While not confirmed, the fact that Red Dead Redemption sold 13 million copies and is referred to as a "permanent" franchise suggests that a return to the franchise is not a matter of it, but when. For now, you can watch this fan-made Grand Theft Auto V tribute to Red Dead Redemption.
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Red Dead Redemption Dev's Next Game Aiming for "State-of-the-Art" Graphics

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